✨ Progress Update on My Anime Tracker App!


🎮 Game Development Journey: From Unity to My First Game Concept
Recently, I’ve started learning game development, something that’s always intrigued me and even inspired me to learn C++ years ago (although I didn’t get very far 😅).
Now, diving into the world of game dev, I’ve discovered how challenging and rewarding it can be. Major respect to all game developers, especially indie devs! ✨

I kicked things off with a Unity Flappy Bird tutorial 🐦 to get a feel for Unity’s interface and the basics of game development.
After that, I explored Unreal Engine by building a simple 3D game 🌆 where a character collects coins 💰 and avoids enemies in a small town.
Now, I’m back to Unity, working on a 2D sidescroller tutorial.


What I’ve Accomplished So Far:
- 🏞 Built a small level.
- 🎭 Created a player character with animations and movement scripts.
- 👾 Developed an enemy with animations and movement script.

While working through these tutorials, I started brainstorming my own game idea, aiming for something fun, unique, and inspired by games I enjoy, such as:
- Brotato 🥔: A 2D hack-n-slash with great replayability.
- Smash Bros 💥: Characters with unique “Smash” moves.
- Beat Saber 🎶: Levels that react to music.
Game Concept:
- Genre: Fast-paced 2D hack-n-slash sidescroller with automatic scrolling.
- Visual Style: Pixel art.
- Character System: Players equip 3 characters, but control only one at a time. They can swap characters during gameplay, each with unique abilities, weapons, and a “Smash” move that charges up during play.
- Music & Levels: Each level is tied to its own song, with the environment and gameplay adapting to the music.
- Objective: Clear the level and achieve the highest score based on enemies defeated, distance traveled, and more.
- Fun References: Expect some references to popular shows and games in characters, enemies, and levels!

I’ve already implemented a character swap mechanic 🔄, allowing players to switch characters during gameplay. Now, I’m diving deeper into learning C# with Unity and refining my game mechanics. It’s exciting to see my vision take shape at this early stage! 🎉



Currently, I’m stuck between two potential game names: ZenshinSlash or SyncSlash. Which one do you prefer? Let me know in the poll!
Also, share your game dev experiences in the comments below! 👇